Codebase Health【免费下载链接】Claude-Code-Game-StudiosTurn Claude Code into a full game dev studio — 49 AI agents, 72 workflow skills, and a complete coordination system mirroring real studio hierarchy.项目地址: https://gitcode.com/GitHub_Trending/cl/Claude-Code-Game-StudiosTODO count: [N] ([list top 5 if many])FIXME count: [N] ([list all -- these are potential blockers])HACK count: [N] ([list all -- these need review])这一板块直接承接 Phase 3 的扫描结果是整份清单的体检报告头部。注意三者的处置优先级不同FIXME 被明确标注为 potential blockers潜在阻塞项HACK 被标注为需要 review而 TODO 仅在数量巨大时截断展示。 ### 4.2 Build Verification构建验证 markdown ### Build Verification - [ ] Clean build succeeds on all target platforms - [ ] No compiler warnings (zero-warning policy) - [ ] All assets included and loading correctly - [ ] Build size within budget ([target size]) - [ ] Build version number correctly set ([version]) - [ ] Build is reproducible from tagged commit六个勾选项覆盖了发布构建的硬性要求全平台干净构建、零警告策略、资产完整加载、体积预算、版本号正确、以及从打标签的提交可复现构建——最后一条保证发布产物与源码控制中的记录一一对应是审计可追溯性的基石。仓库中的独立模板 release-checklist-template.md 在此基础上还补充了两项Build size within budget: [actual] / [budget]记录实际值与预算值对照和No debug/development features enabled in release build确认发布构建未开启调试功能可作为手工复核时的强化检查项。4.3 Quality Gates质量门### Quality Gates - [ ] Zero S1 (Critical) bugs - [ ] Zero S2 (Major) bugs -- or documented exceptions with producer approval - [ ] All critical path features tested and signed off by QA - [ ] Performance within budgets: - [ ] Target FPS met on minimum spec hardware - [ ] Memory usage within budget - [ ] Load times within budget - [ ] No memory leaks over extended play sessions - [ ] No regression from previous build - [ ] Soak test passed (4 hours continuous play)质量门是裁决 RELEASE BLOCKED 的最主要来源S1CriticalBug 必须为零S2MajorBug 允许有带 Producer 批准记录的书面例外关键路径功能需经 QA 签核性能四要素帧率、内存、加载时间、长时间会话无内存泄漏需全部达标且要求相对上一构建无回归并通过至少 4 小时的连续游玩浸泡测试soak test。模板文件中的 S2 例外采用表格形式记录Bug ID / Description / Exception Rationale / Approved By确保例外是有据可查的治理决策而非口头放行。4.4 Content Complete内容完整性### Content Complete - [ ] All placeholder assets replaced with final versions - [ ] All TODO/FIXME in content files resolved or documented - [ ] All player-facing text proofread - [ ] All text localization-ready (no hardcoded strings) - [ ] Audio mix finalized and approved - [ ] Credits complete and accurate内容板块聚焦玩家可见的一切占位资产全部替换、内容文件中的 TODO/FIXME 全部解决或书面记录、玩家向文本完成校对、文本全部本地化就绪无硬编码字符串、音频混音定稿并获得批准、制作人员名单完整准确。4.5 平台特定要求PC / Console / Mobile技能根据 Phase 1 解析出的平台参数在通用清单后追加对应小节。PC 平台10 项### Platform Requirements: PC - [ ] Minimum and recommended specs verified and documented - [ ] Keyboardmouse controls fully functional - [ ] Controller support tested (Xbox, PlayStation, generic) - [ ] Resolution scaling tested (1080p, 1440p, 4K, ultrawide) - [ ] Windowed, borderless, and fullscreen modes working - [ ] Graphics settings save and load correctly - [ ] Steam/Epic/GOG SDK integrated and tested - [ ] Achievements functional - [ ] Cloud saves functional - [ ] Steam Deck compatibility verified (if targeting)PC 侧除了常见的分辨率/窗口模式/图形设置检查还覆盖了分发 SDKSteam/Epic/GOG集成、成就与云存档功能以及 Steam Deck 兼容性验证仅当目标包含该设备时。Console 平台9 项### Platform Requirements: Console - [ ] TRC/TCR/Lotcheck requirements checklist complete - [ ] Platform-specific controller prompts display correctly - [ ] Suspend/resume works correctly - [ ] User switching handled properly - [ ] Network connectivity loss handled gracefully - [ ] Storage full scenario handled - [ ] Parental controls respected - [ ] Platform-specific achievement/trophy integration tested - [ ] First-party certification submission prepared主机侧的重心是第一方认证certificationTRC任天堂/ TCR索尼/ Lotcheck微软要求核对、平台专属按键提示、挂起/恢复、用户切换、断网、存储已满、家长控制等系统级场景以及成就/奖杯集成与认证材料提交准备。Mobile 平台10 项### Platform Requirements: Mobile - [ ] App store guidelines compliance verified - [ ] All required device permissions justified and documented - [ ] Privacy policy linked and accurate - [ ] Data safety/nutrition labels completed - [ ] Touch controls tested on multiple screen sizes - [ ] Battery usage within acceptable range - [ ] Background behavior correct (pause, resume, terminate) - [ ] Push notification permissions handled correctly - [ ] In-app purchase flow tested (if applicable) - [ ] App size within store limits移动侧聚焦应用商店合规商店指南、权限声明、隐私政策、数据安全/营养标签、多尺寸触控适配、耗电、后台行为、推送权限、内购流程与包体大小限制。4.6 Store / Distribution 与 Launch Readiness所有平台通用### Store / Distribution - [ ] Store page metadata complete and proofread - [ ] Short description - [ ] Long description - [ ] Feature list - [ ] System requirements (PC) - [ ] Screenshots up to date and per-platform resolution requirements met - [ ] Trailers up to date - [ ] Key art and capsule images current - [ ] Age rating obtained and configured: - [ ] ESRB - [ ] PEGI - [ ] Other regional ratings as required - [ ] Legal notices, EULA, and privacy policy in place - [ ] Third-party license attributions complete - [ ] Pricing configured for all regions ### Launch Readiness - [ ] Analytics / telemetry verified and receiving data - [ ] Crash reporting configured and dashboard accessible - [ ] Day-one patch prepared and tested (if needed) - [ ] On-call team schedule set for first 72 hours - [ ] Community launch announcements drafted - [ ] Press/influencer keys prepared for distribution - [ ] Support team briefed on known issues and FAQ - [ ] Rollback plan documented (if critical issues found post-launch)商店板块覆盖商店页面元数据四件套短描述/长描述/功能列表/系统需求、截图分辨率、预告片、主视觉与胶囊图、ESRB/PEGI 等年龄分级、EULA 与隐私政策、第三方许可证归属、多区域定价。上线就绪板块则覆盖遥测与崩溃上报可用性、首日补丁、首个 72 小时值班排班、社区公告、媒体/主播 key、客服简报与回滚预案——最后一项保证即使上线后出现严重问题也有明确的处置路径。4.7 Go / No-Go 裁决与签核### Go / No-Go: [READY / NOT READY] **Rationale:** [Summary of readiness assessment. List any blocking items that must be resolved before launch. If NOT READY, list the specific items that need resolution and estimated time to address them.] **Sign-offs Required:** - [ ] QA Lead - [ ] Technical Director - [ ] Producer - [ ] Creative Director【免费下载链接】Claude-Code-Game-StudiosTurn Claude Code into a full game dev studio — 49 AI agents, 72 workflow skills, and a complete coordination system mirroring real studio hierarchy.项目地址: https://gitcode.com/GitHub_Trending/cl/Claude-Code-Game-Studios创作声明:本文部分内容由AI辅助生成(AIGC),仅供参考